Description
Level: Intermediate
Tools: Substance Painter, Quixel Mixer, Blender
What’s inside:
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UV unwrapping techniques
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Texture painting vs procedural texturing
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PBR workflow explained
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Working with smart materials and masks
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Baking normals and AO
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Creating stylized vs realistic textures
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Exporting texture maps for different engines (Unity, Unreal, etc.)
Bonus: Material library starter pack





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